package cc.shinichi.library.view.subsampling.decoder; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Point; import android.graphics.Rect; import android.net.Uri; import androidx.annotation.NonNull; /** * Interface for image decoding classes, allowing the default {@link android.graphics.BitmapRegionDecoder} * based on the Skia library to be replaced with a custom class. */ public interface ImageRegionDecoder { /** * Initialise the decoder. When possible, perform initial setup work once in this method. The * dimensions of the image must be returned. The URI can be in one of the following formats: *
* File: file:///scard/picture.jpg *
* Asset: file:///android_asset/picture.png *
* Resource: android.resource://com.example.app/drawable/picture * * @param context Application context. A reference may be held, but must be cleared on recycle. * @param uri URI of the image. * @return Dimensions of the image. * @throws Exception if initialisation fails. */ @NonNull Point init(Context context, @NonNull Uri uri) throws Exception; /** *

* Decode a region of the image with the given sample size. This method is called off the UI * thread so it can safely load the image on the current thread. It is called from * {@link android.os.AsyncTask}s running in an executor that may have multiple threads, so * implementations must be thread safe. Adding synchronized to the method signature * is the simplest way to achieve this, but bear in mind the {@link #recycle()} method can be * called concurrently. *

* See {@link SkiaImageRegionDecoder} and {@link SkiaPooledImageRegionDecoder} for examples of * internal locking and synchronization. *

* * @param sRect Source image rectangle to decode. * @param sampleSize Sample size. * @return The decoded region. It is safe to return null if decoding fails. */ @NonNull Bitmap decodeRegion(@NonNull Rect sRect, int sampleSize); /** * Status check. Should return false before initialisation and after recycle. * * @return true if the decoder is ready to be used. */ boolean isReady(); /** * This method will be called when the decoder is no longer required. It should clean up any resources still in use. */ void recycle(); }