package cc.shinichi.library.view.subsampling.decoder;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Point;
import android.graphics.Rect;
import android.net.Uri;
import androidx.annotation.NonNull;
/**
* Interface for image decoding classes, allowing the default {@link android.graphics.BitmapRegionDecoder}
* based on the Skia library to be replaced with a custom class.
*/
public interface ImageRegionDecoder {
/**
* Initialise the decoder. When possible, perform initial setup work once in this method. The
* dimensions of the image must be returned. The URI can be in one of the following formats:
*
* File: file:///scard/picture.jpg
*
* Asset: file:///android_asset/picture.png
*
* Resource: android.resource://com.example.app/drawable/picture
*
* @param context Application context. A reference may be held, but must be cleared on recycle.
* @param uri URI of the image.
* @return Dimensions of the image.
* @throws Exception if initialisation fails.
*/
@NonNull
Point init(Context context, @NonNull Uri uri) throws Exception;
/**
*
* Decode a region of the image with the given sample size. This method is called off the UI
* thread so it can safely load the image on the current thread. It is called from
* {@link android.os.AsyncTask}s running in an executor that may have multiple threads, so
* implementations must be thread safe. Adding synchronized
to the method signature
* is the simplest way to achieve this, but bear in mind the {@link #recycle()} method can be
* called concurrently.
*
* See {@link SkiaImageRegionDecoder} and {@link SkiaPooledImageRegionDecoder} for examples of * internal locking and synchronization. *
* * @param sRect Source image rectangle to decode. * @param sampleSize Sample size. * @return The decoded region. It is safe to return null if decoding fails. */ @NonNull Bitmap decodeRegion(@NonNull Rect sRect, int sampleSize); /** * Status check. Should return false before initialisation and after recycle. * * @return true if the decoder is ready to be used. */ boolean isReady(); /** * This method will be called when the decoder is no longer required. It should clean up any resources still in use. */ void recycle(); }